Badge gear (Part 3)

The Ugly

In Part 1 of my Badge gear synopsis, I outlined some good things that the badge gear system gives us.  In Part 2, I noted some bad parts of the system.  If you read Part 2, you’ll know as a whole, I dislike the badge system. 

But we have do deal with it.  It’s not going anyway anytime soon, if ever.  So what do we do about it?

Raiders

From a raider perspecive – exploit it.  If you still need upgrades available from any badge vendor, you’d best be working your way toward purchasing them.  There’s no reason at all to pass on any upgrade – regardless of how you aquire it.  At the same time that doesn’t mean to stop going to raids if you have the ability to do so.  Even though Ulduar25 drops the same badges as Heroic Violet Hold, the experience you learn from there is unmeasureable, and irreplaceable.

Leaders

From a raid leader/guild leader standpoint – just be mindful of it.  In January when T7 was still  the only raid content available, it was easy to tell raiders from non-raiders.  If you had any 213 gear, that means you raided at least some sort of 25 man content.  The same was true with 219 and 226 gear before patch 3.2.  Now with a good amount of 226 and 213 items able to be bought from just a few heroic runs, that’s not the case.  Gear alone no longer signifies experience.  Instead I’ve been looking at out applicant’s raid history as a guideline rather than gear.  I still do look at gear to see if it’s gemmed and enchanted appropriately, but it’s no longer the end-all-be-all. 

If you’re looking for a serious raider, try to look at all aspects of the player.  Does the player have good experience in Naxx/OS/Malygos/Ulduar??  Does the player have ample reputation with all applicable factions?  Are badge upgrades being bought to get the best bang for the buck?  Or does the player just go the highest item level, or what looks cool? 

At the same time, there’s no reason NOT to have badge gear.  I rarely run 5 man instances, even with the new badge gear available.  But yet I’ve acquired enough badges to gem out 2 full gear sets with epic quality badges.  I figured I’ve turned some 200 badges into gems by now.  (Granted I had a bit of a head start by farming Ulduar25 for a month or so prior to the patch, but still).  For players without any of the new badge gear, they likely do not have the time commitments or desire to better their characters – and may not be right for your raid or guild.

 We can no longer judge the book (player) by the cover (gear).  With this bitter/sweet thing that is badge loot, we have to take the good, take the bad, and there you have the facts of life…

Advertisements

~ by Andenthal on September 14, 2009.

One Response to “Badge gear (Part 3)”

  1. […] has improved end-game hugenormously since level 60.  First with the introduction of the badge reward system, and then removing any sort of prerequisites such as keys and attunements.  They have tried very […]

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
%d bloggers like this: